Top 5 TV Shows With the Best Visual Effects Since 2013

Doctor Who Wallpaper

5. Once Upon A Time
As a TV show that revolves around fairy tales, Once Upon a Time uses visual effects and a captivating story line to produce an engaging show. All of your favorite animated characters such as Belle and Snow White are brought to life in this imaginative series. In the mystical town of Storybrooke, Maine, magic is something that is of the essence. Once Upon a Time’s visual effects artists make that magic happen with computer-generated effects.

4. Doctor Who
Doctor Who is a classic British television show that is popular all over the world. The fantastical and enthralling show demands amazing visual effects. From robots to aliens, the creatures featured in about every episode need an extraordinary amount of effort to create. For their somewhat low budget, the visual effects artists make a great effort to show realistic and convincing material.

3. Supernatural
Supernatural is an action-packed show that centers around two brothers that hunt supernatural creatures. However, the show wouldn’t be successful if not for the talented visual artists. Leviathans, monsters, and vampires are all designed by the people whose job is to generate a terrifying foe. Still, the show tactfully does not go overboard with visual effects. They balance the amount of blood and gore so the show does not become boring and predictable. Sometimes, less is more when it comes to visual effects.

2. The Walking Dead
This zombie-filled drama is streamlined by visual effects. The show uses a mix of practical and CGI effects to create spine-chillingly realistic zombies. The Walking Dead has proven itself to be the ultimate standard for horror effects. What makes the zombies look so lifelike is the concentration of the visual effects artists on every gory detail. Attention to detail is tremendously important in any type of artistry. The real brains (pun intended) of The Walking Dead are the makeup artists and visual effects artists that make every aspect of the show terrifyingly brilliant.

1. Game of Thrones
Game of Thrones is a fantasy series that has became one of the most popular television shows on the air. Thanks to the innovation of the visual effects crews and companies, the gruesome world of Game of Thrones is made realistic. Watching an episode of Game of Thrones is like watching a movie. The effort that goes into every scene is unreal. The incorporation of real-life scenery with computer-generated effects is a seamless example of innovation in television. The thrilling show revolves around nine noble families that are in a constant feud for the land of Westeros. Do you know that you can watch Game of Thrones online for free?

These five amazing television shows are an indication of the future of television. The popularity of these shows allow us to see the growing prevalence of visual effects in TV. As technology modernizes, so will the effects in our favorite TV shows. The series outlined are examples of the impact that attention to detail and implication of technology can have on the success of a show. Visual effects aren’t just for movies anymore. These effects in television are here to stay.

The Avengers Visual Effects


The Avengers starts out like most super hero movies; a quick look into super high-tech, underground base where scientists, using super high-tech equipment, are studying the much coveted Tesseract, a cube of unlimited and extremely powerful energy which, if harnessed into a weapon, could destroy the world. Yet, the movie quickly reveals itself as a cinematic stunner with the arrival of Loki in a mix of light and energy which practically takes on a persona of its own. The Avengers’ visual effects get progressively more remarkable and thrilling throughout the film.

While the standard car chase through an ominous tunnel is an old action movie stand-by,The Avengerswriter/director, Joss Whedon, and his team manage to create even this scenario with exemplary style. Explosions, laser blasts and futuristic technology, most of which was computer generated or enhanced, are plentiful and certainly add to the high-tech aesthetic of the film. The mechanically and electronically oriented visual achievements of the film, such as the creation of a multi-story flying aircraft carrier with a control room to rival that of N.A.S.A., are to be admired as well. However, it is the character-driven special effects that truly make this film exceptional.

Iron Man, the superhero persona of scientist Tony Stark, whether being viewed from outside or inside of the suit, is exhilarating to watch. The strategic discussions that Stark has with his suit, called J.A.R.V.I.S., are not only entertaining and often humorous, they’re graphically gratifying also. The Hulk’s transformation sequence in this film is a seamless blend of Bruce Banner and the raging green monster he transforms into, sometimes at just the right moment. Thor, the Asgardian demi-god, is brilliant to watch in battle as well as when he is lightning-charging Mjölnir, his infamous hammer.

The conflicts between each of the team members culminate in battles scenes where the visual effects department really took the opportunity to show off such as the spat between Iron Man and Thor, too quickly interrupted by the ever-judicious Captain America. Still, it’s when all of the super heroes are working together that the true magic of The Avengerscan be witnessed. Captain America and Iron Man work in tandem to fix the broken engine of the S.H.I.E.L.D. Agency’s ship which is captained by the team’s biggest supporter, Nick Fury. Later, the Hulk and Iron Man quickly dismantle one of the prehistoric robotic fish-like alien ships in mid-air.

The movie ends with its two most audience-pleasing scenes. The first of which is the Hulk smashing Loki around like a sack of potatoes which was not only a computer-graphics accomplishment but a good chuckle as well. The second was Iron Man flying a nuclear warhead into the extraterrestrial world on the other side of the sky portal that Loki had opened using the Tesseract’s energy. The rendering of the alien universe was dark and surprisingly peaceful in direct comparison to the chaos existing on the Stark’s native Earth.

Captain America: The Winter Soldier Visual Effects

Captain America Winter Soldier
Captain America: The Winter Soldier is an fantastic installment of the Marvel Cinematic Universe, but it brings about its own, very unique vibe separate from the rest of the MCU. The Russo brothers had their very first chance at directing a Marvel film, and they had to make an impression. By bringing a colder, more realistic feel to the superhero genre, they grounded a movie with real-world implications and concerns about world security and surveillance firmly in the reality it deserves.

Captain America: The First Avenger has a very unique visual style; it feels like your grandfather telling you war stories in front of a fireplace. It’s very warm, and it wraps you gently in the time period, the music, the over-saturated style to imitate older Captain America comics. On the other hand, TWS is meant to evoke the feelings of older spy films like Three Days of the Condor (which incidentally stars Robert Redford, who plays the villainous Director Pierce in TWS). Having a “spy” feel is very unusual for a superhero movie, because generally, the heroes have the support of the government and oftentimes the citizenry as well. In TWS, our heroes are on their own. As Natasha Romanoff, the Black Widow, says, “Everyone we know is trying to kill us”. TWS is easily the grittiest film in the MCU, but it keeps with the overall feel of the universe by sticking to a strong, character-driven core.

TWS uses a similar SFX technique to the one used in The First Avenger to make Steve Rogers appear small and scrawny before his transformation into Captain America. Peggy Carter, played by Hayley Atwell, appears old and wrinkled in one scene, where she reunites with Steve in a nursing home, but fails to connect with him due to advanced dementia. This effect was achieved by having an elderly actress perform the lines exactly the same way Hayley did them, and using makeup and a digital facial re-projection to overlay the aged appearance over Hayley’s young face.

The other major effect in this film has to do with the Winter Soldier’s bionic arm. Actor Sebastian Stan wore a prosthetic with tracking dots during filming, and in post production the white elbow section was replaced with metal and it was generally cleaned up to look like the deadly weapon it is. Other important effects include the crashing of the heli-carriers into the Potomac, which was done with purely CGI and green screens. Another effect is the facial mapping used on actor Anthony Mackie, who plays Sam Wilson, the Falcon. During the final climactic battle with the SHIELD helicopters, Mackie can be seen gritting his jaw and otherwise being involved in the action. Mackie performed some of the stunts “on the wire” in real life, particularly in scenes like the fight with the Soldier on the bridge, and some scenes had his face digitally imposed on a virtual stand-in.

Overall, this movie has a darker, more sinister feel than most other MCU films, and superhero films in general. This echoes the shady dealings of the government and the moral implications of “holding a gun to everyone on Earth”. It stuns with extraordinary use of color, and spectacular special effects to wow viewers while engaging them with a captivating story.

Game of Thrones Visual Effects

Game of Thrones Westeros  Wallpaper
There has not been a television show in in history that compares to the stunning visual effects and motion graphics in HBO’s Game of Thrones. From the opening credits, which take the viewer on a virtual sky tour of Westeros, to the end of each episode, there isn’t a moment in which the viewer will want to look away. No matter the content of the scene, the Game of Thrones expert visual craftsmen keep the viewer’s eyes glued to the screen. The people behind this highly innovative and wonderfully written television drama hire the absolute best when it comes to the visual artistry of the show.

Stunning images, picturesque scenery and intriguing creatures are all the result of the masterful blending of live action scenes with computer generated images. Layer upon digital layer, a world like no other but so much like our own that we are drawn in and, for an hour at a time, become residents of the glorious Westeros. Extensive and expert use of a green screen for chroma key composting brings to life an army of dead in a giant snowstorm. Digital footage and animation technology combine to provide the motion graphics used generate the cliff sides and seacoasts, the shadow of a dragon, men climbing a 700 foot wall.

Not only is the world within Game of Thrones created and enhanced by visual effects and computer graphics, so are its inhabitants. The lifelike dragons, with their very lifelike fire, are terrifyingly realistic as are the Stark family’s over-sized pet beasts the dire wolves. The Wights, who give their servitude to the White Walkers, are equally as ghastly against the computer generated backdrop of the wilderness north of The Wall. Using actual living people and creatures as templates, the effects technicians and visual artist teams have given birth to rare species previously never imagined.

Graphic construction and scenic design are implemented expertly in each episode. Scenes filmed with a dozen actors are filled with battalions by the thousands. Majestic mountains made higher. Whole kingdoms are erected on a baron piece of flat, desert land. Fleets of ships traverse across stormy ocean. The visual effects are not only awe inspiring, they are supremely effective in creating a very realistic world in which some of the most complex and captivating of stories unfolds. The extraordinary visual effects of Game of Thrones have not only been applauded by audiences, it has been awarded several Emmy Awards along several other awards.

Future seasons of Game of Thrones promise to be equally as spectacular and aesthetically pleasing. With the best writers and actors working together under the best director and crew in television today, the show is practically a shoe-in for more awards. Audiences and critics alike are hooked on this cable television phenomenon of fantasy. The shows fan base includes millions of viewers across the world who tune in for each episode and indulge in the spoils of a masterfully engineered world wrought with passion and betrayal and really cool dragons.

Check out some amazing Game of Thrones Wallpapers.

Fast and the Furious 6 Visual Effects

Fast And Furious 7 Wallpaper

As usual, the Furious team is out to make an impression on audiences in theaters. The film series has built its reputation around fast paced car racing sequences. That has left some fans wondering just how the sequence was arranged on behalf of their fan base. Usually, it was a combination of stunt performances and CGI framing techniques that resulted in a stunning display. Popular actors include Vin Diesel and Paul Walker are returning to reprise their characters in the sequel. Tropes and familiar backdrops are set up for those interested in following the action. But every fan has to be asking themselves exactly how the action itself is unfolding for new audiences.

Planning Behind Furious 6:

Given all of the action sequences in the film, extensive planning had to take place. Story board, script writing and planning are all vital aspects behind how Furious 6 took place. That gave the crew time to prepare themselves for major stunts in the film. Universal Pictures first announced planning for Furious 6 back in 2011, giving plenty of time for its 2013 unveiling. Cast and crew were assembled for yet another stunning visual feast involve car chase sequences.

Early Stage Photography:

Each Furious movie requires filming of backdrops and primary sequences before visuals may be added. There were some prominent locations chosen to bring people up to speed. Diesel and Rodriguez were drag racing in Piccadilly Circus during some stages of the film. It took time to get approval from different agencies before shooting took place. The Liverpool City Center was selected to add some variety to the final viewing.

There was shooting that occurred on the Canary Islands, adding to the visual splendor of the filming. Tenerife was the focal point of a sequence involving the all star cast. The island destination added to the variety of Furious 6 and even cultivated a suspense element as well. Tax rebates from the Spanish government proved to be a major draw for the film’s producers.

A final stage was shot in Echo Park, taking place in Los Angeles. The reprise actually takes fans to similar locations seen throughout the sequence. A garage was selected from the original Fast and the Furious series. Work by carpenters brought the location up to its original standing for viewers. On stage projects were actually an important part of Fast and the Furious 6 Visual Effects.

Staged Stunt Sequences:

Several fight and racing sequences needed assistance from stunt professionals. Rodriguez and Carano engaged in a short combat event that needed to be coordinated. The two actually rehearsed the choreography for over two months before finalizing the sequence. It needed careful planning, but the end result was a successful cat fight sequence on stage.

Car sequences included Diesel crashing in to a Soviet era cargo hold. Film developers worked hard to follow the project and bring people up to speed. A replica model was constructed to meet budgetary needs on behalf of those interested. Diesel was required to complete the stunt on his on during the official film sequence.

Final Editing Procedures:

A full team of filmography editors was brought on board to shorten the movie. Production standards were imposed and CGI effects were added to the filming project. VFX studio Double Negative was brought to the fore to incorporate surprising visual effects. The results were popular among audiences, elevating Furious 6 to international standings. It was the 6th highest grossing film in 2013 according to box office returns.

The Maze Runner Visual Effects

The Maze Runner

The story of The Maze Runner is a cinematic combination of Lord of the Flies, The Hunger Games and The Labyrinth. A group of teenagers are forced to live in the seclusion of the “glade”, a large area of grass and trees which sits in the dead center of a giant and ever-changing maze. Each of the young people arrives in this contrived world with no memory via a long shaft elevator cage. In The Maze Runner motion graphics and visual effects are seamlessly combined with cinema-graphics and blue screen technology to create an aesthetically engaging film which all but makes up for the frustrating plot holes in the story.

The viewer’s attention is grabbed almost immediately when a wide pan of the glade reveals the 100 foot high wall surrounded its newest inhabitant, a boy named Thomas, who is apparently not like the rest of the boys. The wall, only 16 feet high in real life, was created using multiple computer-generated graphic extensions. Blue screens were placed throughout the outdoor set, which was temporarily erected in Baton Rouge, Louisiana, and used extensively to spawn the glade and the maze. They were also heavily employed during the indoor sequences, especially for the battle against the Grievers, giant half-organic, half-mechanical drooling insect-like creatures who stalk the maze at night.

Audiences are all too familiar with the world-within-a-world scenario used in such movies as The Truman Show and The Matrix. However, The Maze Runner takes that theme and throws in a little bit of teen angst and a whole lot of striking images and brilliant visual sequences. Even the simple renderings were impressive like the stick huts and the table-sized 3-dimensional stick map of the maze and lead character Thomas’ initial ride up in the “box”, which was created using a wire cage and a lot of elevator lighting effects. Equally notable are the “blades”, thin slices of wall which turn to form long barriers which threaten to trap anyone inside of them.

Wall upon wall of the maze, the inner ring and each of the eight sections of the expansive labyrinth was skillfully generated in large part by the team of artists and technicians at Method Studios. The VFX Supervisor for the company, Susan Rowe worked closely with the film’s production team throughout the filming and editing process creating a cohesiveness which is reflected in the work they produced. The team’s generating of a lab filled with futuristic technology and bodies of dead scientists did not disappoint in providing a staunch separation of environment from the world the teens have left behind.

The greatest of this film’s optical achievements is arguably the shot of the entire compound; the glade, the maze and the surrounding laboratory facilities; is terrifyingly majestic. In a computer-generated aerial pan, the camera reveals first the place which the teens are escaping from and second the place they are escaping to, a post-apocalyptic, sun-scorched world. It is an image that propagates the question of whether or not it is truly better to be free.